2 courses with the subject VRIM, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
VRIM 538Motion Capture I3.0
Students learn to use motion capture systems for full-body, human performance capture, as well as the processing and use of the resulting data in character animation and real-time/game engine applications. This class further incorporates the use of these principles and tools in live, real-time interaction and performance settings.
- Subject
- VRIM
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- Credits
- Type
- course
- Edition
- 2026
- Source
- catalog.drexel.edu
VRIM 539Motion Capture II3.0
Students learn to use advanced motion capture systems and the data output from these systems. This course combines the use of full-body capture along with facial performance capture as well as the processing and use of the resulting data in character animation and real-time/game engine applications. This class further incorporates the use of these principles and tools in live, real-time interaction and performance settings.
- Subject
- VRIM
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- Credits
- Type
- course
- Edition
- 2026
- Source
- catalog.drexel.edu
Source: Drexel University's catalog, linked per course · table learning_unit · CourseShelf publish 59