4 courses with the subject DMVP, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
DMVP 300Introduction to Virtual Production3.0
In this class, students use Unreal Engine to learn real-time graphics engine-based virtual filmmaking techniques for creating narrative virtual production. Topics include set/location/world building, lighting, camera setup and movement, digital human character creation, animation and final rendering. Students will use these techniques to complete a narrative capstone project in the form of an animated short or previsualization of a planned, traditional film scene which could serve as tool for production planning or fund raising for a traditional short film production.
- Subject
- DMVP
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- Credits
- Type
- course
- Edition
- 2026
- Source
- catalog.drexel.edu
DMVP 310In-Camera Virtual Production3.0
Students will learn and practice with on-set virtual production technologies and techniques that bring virtual sets and locations to life on a Virtual Production display wall using real time 3D graphics. These techniques, which are increasingly common in the production of movies, episodic shows, broadcasts, live events and commercials, allow moving and stationary digital cinema cameras to capture live action and virtual effects on set without the need for greenscreen or post processing.
- Subject
- DMVP
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- Credits
- Type
- course
- Edition
- 2026
- Source
- catalog.drexel.edu
DMVP 320Live Event Virtual Production3.0
Students will learn and practice with real-time virtual production technologies and techniques within the context of producing live events. Context areas covered include use of virtual production for live broadcasting and live internet video streaming/casting, as well as on-site live event production involving custom LED displays and AR video effects. Technology topics explored include live greenscreen compositing integrated with moving cameras and real-time graphics, live use of background display walls, and AR for video production.
- Subject
- DMVP
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- Credits
- Type
- course
- Edition
- 2026
- Source
- catalog.drexel.edu
DMVP 330Realtime Virtual Cinematography3.0
Students learn and practice cinematography principles, terminology and aesthetics design including the use of camera, framing, lighting, color, and action. Specifically designed for students interested in real-time graphics and game design, the topics of this course are practiced through assignment and projects executed through the use of real-time game engine graphics software.
- Subject
- DMVP
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- Credits
- Type
- course
- Edition
- 2026
- Source
- catalog.drexel.edu
Source: Drexel University's catalog, linked per course · table learning_unit · CourseShelf publish 59