Pennsylvania State University-Penn State Erie-Behrend College · Courses
DIGIT
15 courses with the subject DIGIT, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
DIGIT 100Introduction to Digital Humanities3
/Maximum of 3 The traditional theories and methods that underwrote the study of literature, history, and philosophy in the 20th century are now being supplemented with new techniques and tools. While this class will give a sense of the breadth of theoretical writings that have defined digital humanities (DH), we will imagine how current debates in DH share similarities to a longer history of philosophy, literature, and technology. Intended for students unfamiliar with digital humanities, this course surveys an array of tools, techniques, and cultures related to the field. We will be reading a survey of literature that emerged alongside computing and digital humanities properly. This course will challenge you to experiment with new techniques, and students who are resourceful, creative, and energetic will find this course an ideal forum to test their curiosity and inquisitiveness. General Education: Humanities (GH) GenEd Learning Objective: Effective Communication GenEd Learning Objective: Integrative Thinking GenEd Learning Objective: Key Literacies
DIGIT 220NIntroduction to 2D and 3D Procedural Animation3
This course introduces students in a general education context to procedural animation, applying algorithms within animation software to simulate physics realistically and control how polygonal forms are animated over factors of time. The methods of procedural animation require computational processing called motion scripting, unlike traditional "stop-motion" animation that is controlled manually by the
/Maximum of 6 Students will develop 3d digital creation skills in relation to their field(s) of study. DIGIT 409: Advanced Digital Creations is a problem- based learning class that uses the digital media concepts and tools introduced in Art 168 to develop an in-depth understanding of 3d digital art. They will enhance their creative and philosophical sensibilities in th technology, software, and media relevant to the field (s) of study they are pursuing.Through a series of learning problems, students will synthesize advanced skills and knowledge needed to accomplish techniques used in the creation of digital 3d imagery. They will integrate 3d sculpting, modeling, animation, and/or painting practices with computer-based image processing for creative, and professionally oriented results. They will develop critical and conceptual sensibilities needed to discuss and evaluate their work and the work of others using these methods. Students will identify, research, and analyze effective professional and creative practices in the field of digital creativity with emphasis on developing skillful digital processing techniques. These practices include creating mockups of concepts, art-making practices for enhanced digital workflow, and choosing the 3d processing techniques most appropriate for the end-use of the work. The digital medium has a relatively short history, however, as the advancement of digital technology continues these techniques have entered the popular mainstream. This shift has raised challenges in graphic-reliant fields such as the arts, engineering, advertising, simulation, and gaming. This course will give students of these fields the opportunity to develop their artistic skills further than possible in Art 168. Students will analyze and assess the factors related to their fields in in order to make sound design decisions.
In Modeling and Simulation, students will develop an understanding of the systems, processes, tools, and implications of this field. Cross-listed with: GAME 430
/Maximum of 9 Creative projects, including research and design, which are supervised on an individual basis and which fall outside the scope of formal course.