Pennsylvania State University-Penn State Erie-Behrend College · Courses
HCDD
23 courses with the subject HCDD, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
HCDD 1133 Additional Course for Major3
*1 (see list) Additional Course for Major 3 Additional Course for Major 3 *1 *1 (see list) (see list) Additional Course for Major 3 Additional Course for Major 3 *1 *1 (see list) (see list) Additional Course for Major 3 Additional Course for Major 3 *1 *1 (see list) (see list) 15 15
HCDD 264Design Practice in Human-Centered Design and Development3
This course focuses on concepts, methods, techniques, and tools for designing effective technology-enabled experiences. The course will provide students with all the elements for a toolbox they can use to design and create both prototypes and working applications, and some analytic methods they can use to perform basic evaluations. The course will emphasize iterative design and the benefits of employing a cycle of analyze - design - built - evaluate in close cooperation with prospective technology users and other product stakeholders. In addition to more practice-oriented skills and knowledge, the course will provide students with an appreciation for some persistent design challenges including managing design trade-offs, ensuring universal and international access, working with others on co-design, and receiving and delivering design critiques. Students who successfully complete the course will leave equipped to engage with practicing design teams in industry, government, and academia. Enforced Prerequisites at Enrollment: HCDD 113 or HCDD 113S or ETI 100
/Maximum of 18 Creative projects, including research and design, that are supervised on an individual basis and that fall outside the scope of formal courses.
HCDD 340Human-Centered Design for Mobile Computing3
The course will provide students with an appreciation for the importance of mobile computing in modern life. It will also provide an introduction to the technical aspects of mobile computing including input modalities, sensors and sensing, wearable and smart home devices, and virtual/ augmented reality. It will provide an introduction to established design concepts as well as explore emerging ideas and new concepts in the domains of mobile computing, and explore some of the most important domains where mobile computing is having a significant impact including health and wellness and computing in the developing world. The latter part of the course will include an analysis, design, and development project for students to work on individually or in groups. Enforced Prerequisites at Enrollment: (HCDD 264 or IST 331 or HCDD 331) and (IST 256 or IST 311 or HCDD 311) Undergraduate - The Pennsylvania State University 2026-2027 4333
Second of two design and development studio courses for IST and SRA students. HCDD 361 Application Development Design Studio II (3) This studio course will provide opportunities for students to practice technical skills acquired in their previous design and development courses to date, specifically, in IST 140, Introduction to Application Development;
This course focuses on concepts, methods, and techniques for studying users and evaluating technology in the context of use. It will provide students with methods and tools they can use to incorporate knowledge of users and their settings into the design and evaluation of interactive systems. These methods will include both qualitative and quantitative techniques, as well as how to combine and sequence multiple techniques to gain a more holistic understanding. Students will learn to select and use appropriate data gathering and analysis methods and how to assemble these into a coherent user research design. The course also provides an overview of the most important statistical analysis methods employed in user research. This is a hands-on, practical course designed for HCDD undergraduate students, and others as an elective. Enforced Prerequisites at Enrollment: HCDD 264 Writing Across the Curriculum
HCDD 440Human-Centered Design and Development Capstone Course3
The Human-Centered Design and Development Capstone course develops the research orientation and creative problem solving necessary for successful careers. The capstone develops these skills in the context of a semester long project, the solution to which requires integration of knowledge, skills and analytic techniques taught in the core curriculum. The capstone will also give student a real world experience in which they will need to work in teams and will be coached on ways to translate analytic outcomes into meaningful and actionable information for decision makers. The course is intended for seniors who have successfully completed the core courses. The capstone projects will integrate knowledge gained in technical subjects such as usability engineering, software construction and engineering, and mobile computing as well as general information technology topics such as machine learning, data mining, data integration and visualization, and privacy and security. Students will also hone their presentation and technical writing skills, generating effective reports that not only explain their analytic processes, assumptions underlying the processes and outcomes, but also communicate the limitations of their approach and potential alternate strategies. Enforced Prerequisites at Enrollment: HCDD 364W
HCDD 446An Introduction to Building Computer/Video Games3
An interdisciplinary course that introduces students to process and techniques involved in developing a video or computer game. HCDD 446 An Introduction to Building Computer/Video Games (3) The course is project driven. Students will form teams and collaborate with one another to develop an interactive immersive experience. During the course, students will be exposed to several techniques for building graphical 3D worlds, animating characters, moving the camera and lights in real- time, and building intelligent characters (using state machine-based architectures). They will also learn different techniques of interactive storytelling, such as linear narrative, branching narrative, and adaptive narrative. Furthermore, they will be introduced to several tools that will aid in realizing their own projects and ideas, such as graphic engines (e.g. Wildtangent), and game engines (e.g. Unreal Tournament).The course is heavily project driven. Students will, in the first half of the course, learn the tools used in the development of interactive 3D environments. They will submit 2 individual assignments using these tools to develop a simple interactive environment. These individual assignments will be graded and critiqued.In the second half of the course, students will work on a game idea from generation to actual implementation. Students will be grouped in teams of three to develop a project, integrating concepts they learned through the class. They will use one or more of the tools they learned to build this project. Projects will be continuously evaluated and critiqued during game tuning sessions. In addition, projects will be formally evaluated through two prototypes that are critiqued by the class and the instructor. The students will continuously revise their designs and
/Maximum of 18 Creative projects, including research and design, that are supervised on an individual basis and that fall outside the scope of formal courses.