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Fayetteville Technical Community College · Courses

SGD

18 courses with the subject SGD, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.

SGD 112SGD Design I 2 3 0 3 SIMULATION AND GAME DEVELOPMENT/
Subject
SGD
Type
course
Edition
198534-undated-faytechcc.edu
Source
www2.faytechcc.edu
SGD 113SGD Programming I 2 3 0 3 GAME AND INTERACTIVE PROGRAMMER (A25450P)
Subject
SGD
Type
course
Edition
198534-undated-faytechcc.edu
Source
www2.faytechcc.edu
SGD 114SGD 3D Modeling I 2 3 03

Component: None This course introduces the tools required to create three dimensional (3D) models. Emphasis is placed on exploring tools used to create 3D models. Upon completion, students should be able to create and animate 3D models using 3D modeling tools. SGD 115 Physically-Based Modeling 2 2 0 3 Component: This course introduces fundamental physical concepts as applied to the simulation and game design fields. Topics include hands- on programming of vectors, matrices, graphical analyses, forces, laws of motion, work, energy, momentum, properties of matter, and problem-solving methods. Upon completion, students should be able to demonstrate an understanding of the principles studied as applied to the simulation and game design fields. Refer to the FTCC website for the mo Go to www.faytechcc.edu/current-students/ a 2025-2026 375 CLASS LAB CLINIC CREDIT HRS HRS HRS HRS

Subject
SGD
Credits (min)
3
Credits (max)
3
Type
course
Edition
198534-undated-faytechcc.edu
Source
www2.faytechcc.edu
Prerequisite
None Take One: MAT-121 OR MAT-171
Corequisite
None
SGD 116SGD Graphic Design Tools 2 3 03

Component: None This course introduces students to computer-based graphic design tools and their use within the context of simulation and game design. Topics include texture creation, map creation, and introduction to advanced level graphic design techniques. Upon completion, students should be able to competently use and explain industry-standard graphic design software. SGD 117 Art for Games 2 3 0 3 Component: This course introduces students to the basic principles of art and how they apply to simulations and games. Emphasis is placed on learning to develop industry quality concept art for characters and other assets, as well as techniques needed to create such art. Upon completion, students should be able to create their own industry standard concept art for use in SGD projects. SGD 135 Serious Games 3 0 0 3 Component: This course provides students with an overview of serious games and their applications in immersive learning and education. Emphasis is placed on developing games for education, corporate training, and medical/military simulations. Upon completion, students should be able to design their own serious games. SGD 158 SGD Business Management 3 0 0 3 Component: None This course introduces the business side of the interactive game industry. Emphasis will be placed on licenses, serious games, psychological profiling, publisher/developer relations, and contract negotiation skills.. Upon completion, students should be able to understand how a game evolves from concept to the customer.

Subject
SGD
Credits (min)
3
Credits (max)
3
Type
course
Edition
198534-undated-faytechcc.edu
Source
www2.faytechcc.edu
Prerequisite
Take SGD-114 None None None
Corequisite
None
SGD 125SG Artificial Intellig 2 3 0 3 Prefix No. Title Class Lab Clinical Credit

SGD168 SGD Mobile SG Program I 2 3 0 3 ART120 3D Printing for the Artist 2 3 0 3 SGD213 SGD Programming II 2 3 0 3 SGD116 SGD Graphic Design Tools 2 3 0 3 ----- ----- ----- ----- TDP140 Precision 3D Printing 2 3 0 3 Totals 6 9 0 9 ----- ----- ----- ----- Totals 6 9 0 9 TOTAL REQUIRED CREDITS.... 18 FALL SEMESTER 2 Work-Based Learning Option: NA Prefix No. Title Class Lab Clinical Credit TDP289 TDP Project 2 3 0 3 SIMULATION AND GAME DEVELOPMENT/ ----- ----- ----- ----- SG DESIGN FUNDAMENTALS CERTIFICATE (C25450C4) Totals 2 3 0 3 Effective: Fall 2025 Revised: 01/09/25 TOTAL REQUIRED CREDITS.... 18 Students learn simulation design principles and techniques. They are Work-Based Learning Option: NA taught level design, audio design, and video design. They are intro- duced to level indicators and game engines. SIMULATION AND GAME DEVELOPMENT/ 3D ANIMATION CERTIFICATE (C25450C6) Length: 2 Semesters Effective: Fall 2025 Award: Certificate Students learn the basics of 3d modeling and animation. They are intro- FALL SEMESTER 1 duced to texturing and advanced animation techniques such as motion Prefix No. Title Class Lab Clinical Credit capture, weighting, and rigging.. SGD111 Introduction to SGD 2 3 0 3 SGD112 SGD Design I 2 3 0 3 Length: 3 Semesters ----- ----- ----- ----- Prerequisite: High School Diploma, Placement Test Equivalent Totals 4 6 0 6 Award: Certificate SPRING SEMESTER 1 FALL SEMESTER 1 Prefix No. Title Class Lab Clinical Credit Prefix No. Title Class Lab Clinical Credit SGD165 SGD Character Development 2 3 0 3 SGD114 SGD 3D Modeling I 2 3 0 3 SGD174 SGD Level Design I 2 3 0 3 ----- ----- ----- ----- SGD212 SGD Design II 2 3 0 3 Totals 2 3 0 3

Subject
SGD
Type
course
Source
www2.faytechcc.edu
Prerequisite
High School Diploma, Placement Test Equivalent Revised: 01/09/25
SGD 158SGD Business Management 3 0 0 3 TOTAL REQUIRED CREDITS12

----- ----- ----- ----- Totals 6 0 0 6 Work-Based Learning Option: NA FALL SEMESTER 2 SIMULATION AND GAME DEVELOPMENT/ Prefix No. Title Class Lab Work Exp.Credit INTERACTIVE 3D CERTIFICATE (C25450C2) SGD163 SGD Documentation 2 3 0 3 Effective: Fall 2025 SGD212 SGD Design II 2 3 0 3 Revised: 01/09/25 SGD213 SGD Programming II 2 3 0 3

Subject
SGD
Credits (min)
12
Credits (max)
12
Type
course
Source
www2.faytechcc.edu
SGD 162SGD 3D Animation I 2 3 03

Component: None This course introduces the fundamental principles of 3D animation used in simulation and game development. Emphasis is placed on a historical survey of 3D animation, aspects of the 3D animation process and 3D animation techniques. Upon completion, students should be able to produce 3D character sketches, morph simple objects, create walk and run cycles and develop professional storyboards. SGD 163 SGD Documentation 2 3 0 3 Component: None This course introduces the techniques and methods used to create simulation and game production and design documents. Emphasis is placed on the design document to include scheduling, production plans, st current information. nd scroll down to Academic.

Subject
SGD
Credits (min)
3
Credits (max)
3
Type
course
Edition
198534-undated-faytechcc.edu
Source
www2.faytechcc.edu
Prerequisite
Take SGD-114 None
Corequisite
None
SGD 163SGD Documentation 2 3 0 3 Prefix No. Title Class Lab Clinical Credit

SGD174 SGD Level Design I 2 3 0 3 SGD114 SGD 3D Modeling I 2 3 0 3 ----- ----- ----- ----- TDP110 Introduction to 3D Printing 2 3 0 3 Totals 6 9 0 9 ----- ----- ----- ----- Totals 4 6 0 6 SPRING SEMESTER 1 Prefix No. Title Class Lab Clinical Credit SPRING SEMESTER 1

Subject
SGD
Type
course
Source
www2.faytechcc.edu
SGD 166SGD Physiolody/Kinesis 3 0 0 3 create an HTML based games or simulations

Component: Prerequisites: Take SGD 112 This course introduces the principles of simulation and game Corequisites: None development. Topics include analysis of the human form and other living Component: None organisms. Upon completion, students should be able to demonstrate The course covers the advanced principles of simulation and game an understanding of the physiology and kinesiology concepts related to design. Topics include advanced design concepts in simulation and simulation and game development. game development. Upon completion, students should be able to design an advanced simulation or game. SGD 167 SGD Ethics 3 0 0 3 Component: Corequisites: None This course introduces principles of philosophy and ethics as they Component: None relate to simulation and game development. Topics include moral The course covers advanced programming concepts used to create philosophy and ethics. Upon completion, students should be able to simulations and games. Emphasis is placed on acquiring advanced discuss philosophical and ethical issues related to simulation and game programming skills for use in creating simulations and games. Upon development. completion, students should be able to program an advanced simulation or game.

Subject
SGD
Type
course
Source
www2.faytechcc.edu
Prerequisite
Take SGD 114 None SGD 213 SGD Programming II 2 3 0 3
Corequisite
None Prerequisites: Take SGD 113, CSC-134, CSC-151, or CSC-153
SGD 168SGD Mobile Programming I 2 3 03

Component: None Corequisites: None This course introduces the mobile simulation and game programming Component: None process. Topics include mobile simulation/game programming, This course introduces the tools used to create and animate advanced 3 performance tuning, animation, sound effects, music, and mobile dimensional models. Emphasis is placed on identifying and utilizing networks. Upon completion, students should be able to apply simulation/ the tools required to create and animate advanced 3D models. Upon game programming concepts to the creation of mobile simulations and completion, students should be able to create and animate advanced 3D games. models using 3D modeling tools. SGD 172 SGD Virtual Environments 2 3 0 3 SGD 237 Rigging 3D Models 2 3 0 3 Component: None Component: This course covers the use of virtual reality tools and techniques in This course covers the fundamentals of rigging 3D models for animation. simulation and game development. Emphasis is placed on acquiring the Emphasis is placed on learning how to properly weight a model, rig it skills necessary to create scalable virtual characters and environments with a skeleton, and create fluid movement. Upon completion, students for use in simulations and games. Upon completion, students should should be able to demonstrate the ability to properly rig 3D models. be able to create a simple game or simulation in a virtual environment. SGD 239 SGD Tech Art 2 0 3 3

Subject
SGD
Credits (min)
3
Credits (max)
3
Type
course
Source
www2.faytechcc.edu
Prerequisite
None SGD 214 SGD 3D Modeling II 2 3 0 3 Take SGD-114 and SGD-116 Prerequisites: Take SGD-114
Corequisite
None Corequisites: Take SGD-162
SGD 172SGD Virtual SG Enviro 2 3 03

*Note: Students may not take an introductory foreign language to ful- SGD214 SGD 3D Modeling II 2 3 0 3 fill the Humanities/Fine Arts requirement. SGD262 SGD 3D Animation II 2 3 0 3 ----- ----- ----- ----- Note: The acceptance of transfer credit is ultimately up to the receiving Totals 6 9 0 9 institution. Where choices are available it is best to contact the institu- tion you plan to attend to maximize your selection. See your advisor for TOTAL REQUIRED CREDITS.... 18 assistance in selecting courses. Work-Based Learning Option: NA Refer to the FTCC website for the most current information. Go to www.faytechcc.edu/current-students/ and scroll down to Academic.

Subject
SGD
Credits (min)
3
Credits (max)
3
Type
course
Source
www2.faytechcc.edu
SGD 174SGD Level Design I 2 3 0 3 Prerequisites: Take All: SGD-113 and SGD-114

Component: None This course is designed to connect the disciplines of art and This course introduces the tools used to create levels for real-time programming in Simulation and Game Development. Emphasis is simulations and games. Topics include level design, architecture theory, placed on the creation and integration of game assets into the simulation Refer to the FTCC website for the most current information. Go to www.faytechcc.edu/current-students/ and scroll down to Academic.

Subject
SGD
Type
course
Edition
198534-undated-faytechcc.edu
Source
www2.faytechcc.edu
Prerequisite
None Corequisites: None
Corequisite
None Component:
SGD 262SGD 3D Animation II 2 3 0 3 This course covers the organization and presentation of a simulation

Component: production of a resume and self-promotional materials, and interview This course is designed to further a student’s knowledge of 3D techniques. Upon completion, students should be able to prepare and animation used in simulation and game development. Emphasis is professionally present an effective portfolio and related self-promotional placed on advanced character, weapons, vehicles, prop and effects materials. animations for video game design. Upon completion, students should be able to develop industry caliber animations for simulation or video SGD 289 SGD Project 2 3 0 3 game integration. Prerequisites: Take SGD 212, SGD 213, SGD 214, or SGD 285

Subject
SGD
Type
course
Edition
198534-undated-faytechcc.edu
Source
www2.faytechcc.edu
Prerequisite
Take SGD-162 and game design portfolio and appropriate related materials. Emphasis
Corequisite
None
SGD 268SGD Mobile Programming II 2 3 0 3 Component: None

Component: None placed upon verbal and written communication, skill documentation, This course introduces advanced mobile simulation and game professional presentation and user training. Upon completion, students programming processes. Topics include advanced mobile simulation/ should be able to create and professionally present a fully functional game platforms, performance tuning, animation, sound effects, music, simulation or game. and mobile networks. Upon completion, students should be able to apply advanced simulation/game programming concepts to the creation SLP 111 Ethics and Standards of mobile simulations and games. for SLPA’s 3 0 0 3

Subject
SGD
Type
course
Source
www2.faytechcc.edu
Prerequisite
Take SGD-168 This course provides students with the opportunity to create a functional Departmental Approval
Corequisite
None simulation or game with minimal instructor support. Emphasis is
SGD 274SGD Level Design II 2 3 0 3 Students learn the basics Interactive 3d. They are taught the principles

of 3d modeling, texturing, and animation. They are introduced to 2d and Human/Fine Arts Elective 3 0 0 3 3d editing software, and game engines. ----- ----- ----- ----- Totals 11 12 0 15 Length: 3 Semesters SPRING SEMESTER 2 Award: Certificate Prefix No. Title Class Lab Work Exp.Credit

Subject
SGD
Type
course
Edition
198534-undated-faytechcc.edu
Source
www2.faytechcc.edu
Prerequisite
High School Diploma, Placement Test Equivalent
SGD 285SGD Software Engineering 2 3 0 3 Corequisites: None

Component: to the speech-language pathology workplace. Emphasis is placed This course introduces object-oriented software engineering concepts on scheduling, office etiquette, operation of office equipment, time related to simulation and game development. Topics include systematic management, and quality issues. Upon completion, students should approaches to the development, operation and maintenance of be able to demonstrate correct operation of office equipment and work simulations and games. Upon completion, students should be able cooperatively and effectively within the speech-language pathology to apply software engineering techniques to the development of professional environment. simulations and games. SLP 130 Phonetics/Speech Patterns 2 2 0 3 Refer to the FTCC website for the most current information. Go to www.faytechcc.edu/current-students/ and scroll down to Academic.

Subject
SGD
Type
course
Source
www2.faytechcc.edu
Prerequisite
Take One: SGD-212, SGD-213, or SGD-214 Component: None Department Approval
Corequisite
None This course covers organizational and functional skills appropriate
SGD 288SGD Portfolio Design 1 2 0 2 FALL SEMESTER1
Subject
SGD
Credits (min)
1
Credits (max)
1
Type
course
Source
www2.faytechcc.edu
SGD 289SGD Project 2 3 0 3 Prefix No. Title Class Lab Clinical Credit

Major Elective 4 6 0 6 SGD114 SGD 3D Modeling I 2 3 0 3 Social/Behav Sci Elective 3 0 0 3 ----- ----- ----- ----- ----- ----- ----- ----- Totals 2 3 0 3 Totals 10 11 0 14 SPRING SEMESTER 1 Prefix No. Title Class Lab Clinical Credit TOTAL REQUIRED CREDITS.... 66

Subject
SGD
Type
course
Source
www2.faytechcc.edu

Source: Fayetteville Technical Community College's catalog, linked per course · table learning_unit · CourseShelf publish 61