17 courses with the subject GAME, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
GAME 111Introduction to Game Programming ()3
This course is designed to introduce fundamentals of computer programming and C# to the students of all majors. Students will learn how programming languages are used to talk to the machines. Students will create console applications primarily focused on games using C# and be introduced to how to represent data, write functions, develop logic, organize code in object- oriented format, store, and process data from collections, etc.
This course is designed to introduce students to the major theoretical approaches and debates that comprise game studies as an academic discipline. It will teach students how to research, evaluate, analyze, and construct persuasive arguments about games and game-related artifacts.
This course focuses on the complex question of how game designers produce balance through rules, mechanics, aesthetics, and other formal and informal gameplay elements. This course will provide students with an analytical framework to better understand how these elements are not only manifested in specific games, but how they work to simultaneously distinguish genres of games. More significantly, it will provide students with a practical methodology that will help them understand how to apply the insights gained through this analysis to their own games.
This course will provide introduction to game engines including Unity, Unreal, Godot, & Stride. We will be using a wide range of software standards to explore and take advantage of well known game- engine programming patterns, concepts of software versioning, creating and maintaining changelogs, taking advantage of version control systems like git, and importantly using distributed version control systems like GitHub/ GitLab. The class will focus on one core project that students will continue to iterate on across the length of the class.
GAME 440Advanced Visual Design and Digital Graphics for
Games (3 Credit Hours) This course focuses on advanced visual design and digital graphics for game-based applications, including but not limited to topics such as 3D modeling, texturing, texture mapping, animation, optimization, shaders, and particle systems. Conceived as a studio course, it provides students with hands-on experience working with a variety of digital software applications to create and optimize graphical assets for games and similar applications.
An examination of world building as ludic, narrative, and spatial praxis. This course will examine how games and game-related texts create playable realities through a critical examination of historical and contemporary examples of world building across a variety of media. It will provide students practical experience with how to translate these theoretical examples into effective gameplay across a variety of genres of games.
An examination of world building as spatial and architectural praxis. This course will examine how to use advanced 3D art and animation techniques to create believable, playable realities. It will provide students with hands-on experience using industry-standard graphics software to create compelling game environments for a variety of games and game-genres.
GAME 494Entrepreneurship in Game Studies, Development, and
Design (3 Credit Hours) Although traditionally associated with commercial ventures, entrepreneurship encompasses a wide variety of approaches that are also relevant to the creative and critical performances that intersect in the design, production, and study of games. This course will broach the theoretical and practical questions of how entrepreneurship intersects with and is implicated in the production of game and game-based endeavors. Conceived as a studio course, it is designed to teach students a hands-on methodology through which they can translate entrepreneurial approaches into real-world outcomes.