KSAWorks
KSAWorks
Knowledge • Skills • Abilities
Eastern Virginia Medical School · Courses

GAME

17 courses with the subject GAME, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.

GAME 111Introduction to Game Programming ()3

This course is designed to introduce fundamentals of computer programming and C# to the students of all majors. Students will learn how programming languages are used to talk to the machines. Students will create console applications primarily focused on games using C# and be introduced to how to represent data, write functions, develop logic, organize code in object- oriented format, store, and process data from collections, etc.

Subject
GAME
Credits (min)
3
Credits (max)
3
Type
course
Edition
2025-2026-undergraduate
Source
catalog.odu.edu
GAME 201TIntroduction to Game Studies3

Literature 3 Human Behavior 3 Elective or Language and Culture II (May be waived; See 3 requirement details)

Subject
GAME
Credits (min)
3
Credits (max)
3
Type
course
Edition
2025-2026-undergraduate
Source
catalog.odu.edu
GAME 214Visual Design Fundamentals for Game3

3 Design

Subject
GAME
Credits (min)
3
Credits (max)
3
Type
course
Edition
2025-2026-undergraduate
Source
catalog.odu.edu
GAME 222Technologies for Game Design and3

3 Development

Subject
GAME
Credits (min)
3
Credits (max)
3
Type
course
Edition
2025-2026-undergraduate
Source
catalog.odu.edu
GAME 240Game Criticism ()3

This course is designed to introduce students to the major theoretical approaches and debates that comprise game studies as an academic discipline. It will teach students how to research, evaluate, analyze, and construct persuasive arguments about games and game-related artifacts.

Subject
GAME
Credits (min)
3
Credits (max)
3
Type
course
Edition
2025-2026-undergraduate
Source
catalog.odu.edu
GAME 333Game Balance, Rules, and Mechanics ()3

This course focuses on the complex question of how game designers produce balance through rules, mechanics, aesthetics, and other formal and informal gameplay elements. This course will provide students with an analytical framework to better understand how these elements are not only manifested in specific games, but how they work to simultaneously distinguish genres of games. More significantly, it will provide students with a practical methodology that will help them understand how to apply the insights gained through this analysis to their own games.

Subject
GAME
Credits (min)
3
Credits (max)
3
Type
course
Edition
2025-2026-undergraduate
Source
catalog.odu.edu
Prerequisite
GAME 201T
GAME 340Visual Design and Digital Graphics for Games (3
Subject
GAME
Credits (min)
3
Credits (max)
3
Type
course
Edition
2025-2026-undergraduate
Source
catalog.odu.edu
GAME 355Game Design and Rhetoric3

Electives 9

Subject
GAME
Credits (min)
3
Credits (max)
3
Type
course
Edition
2025-2026-undergraduate
Source
catalog.odu.edu
GAME 360Development with Game Engines ()3

This course will provide introduction to game engines including Unity, Unreal, Godot, & Stride. We will be using a wide range of software standards to explore and take advantage of well known game- engine programming patterns, concepts of software versioning, creating and maintaining changelogs, taking advantage of version control systems like git, and importantly using distributed version control systems like GitHub/ GitLab. The class will focus on one core project that students will continue to iterate on across the length of the class.

Subject
GAME
Credits (min)
3
Credits (max)
3
Type
course
Edition
2025-2026-undergraduate
Source
catalog.odu.edu
Prerequisite
GAME 201T
GAME 395Topics in Game Studies ()3

A study of selected topics designed for nonmajors or for elective credit within a major.

Subject
GAME
Credits (min)
3
Credits (max)
3
Type
course
Edition
2025-2026-undergraduate
Source
catalog.odu.edu
Prerequisite
GAME 201T
GAME 440Advanced Visual Design and Digital Graphics for

Games (3 Credit Hours) This course focuses on advanced visual design and digital graphics for game-based applications, including but not limited to topics such as 3D modeling, texturing, texture mapping, animation, optimization, shaders, and particle systems. Conceived as a studio course, it provides students with hands-on experience working with a variety of digital software applications to create and optimize graphical assets for games and similar applications.

Subject
GAME
Type
course
Edition
2025-2026-undergraduate
Source
catalog.odu.edu
Prerequisite
GAME 201T
GAME 450Game Development and Design Workshop3

3 Select three of the following: 9

Subject
GAME
Credits (min)
3
Credits (max)
3
Type
course
Edition
2025-2026-undergraduate
Source
catalog.odu.edu
GAME 460Advanced Development with Game Engines

GAME/ENTR 494 Entrepreneurship in Game Studies,

Subject
GAME
Type
course
Edition
2025-2026-undergraduate
Source
catalog.odu.edu
GAME 465Narrative World Building ()3

An examination of world building as ludic, narrative, and spatial praxis. This course will examine how games and game-related texts create playable realities through a critical examination of historical and contemporary examples of world building across a variety of media. It will provide students practical experience with how to translate these theoretical examples into effective gameplay across a variety of genres of games.

Subject
GAME
Credits (min)
3
Credits (max)
3
Type
course
Edition
2025-2026-undergraduate
Source
catalog.odu.edu
Prerequisite
GAME 201T and junior or senior status
GAME 466Graphical World Building ()3

An examination of world building as spatial and architectural praxis. This course will examine how to use advanced 3D art and animation techniques to create believable, playable realities. It will provide students with hands-on experience using industry-standard graphics software to create compelling game environments for a variety of games and game-genres.

Subject
GAME
Credits (min)
3
Credits (max)
3
Type
course
Edition
2025-2026-undergraduate
Source
catalog.odu.edu
Prerequisite
GAME 201T and junior or senior status
GAME 494Entrepreneurship in Game Studies, Development, and

Design (3 Credit Hours) Although traditionally associated with commercial ventures, entrepreneurship encompasses a wide variety of approaches that are also relevant to the creative and critical performances that intersect in the design, production, and study of games. This course will broach the theoretical and practical questions of how entrepreneurship intersects with and is implicated in the production of game and game-based endeavors. Conceived as a studio course, it is designed to teach students a hands-on methodology through which they can translate entrepreneurial approaches into real-world outcomes.

Subject
GAME
Type
course
Edition
2025-2026-undergraduate
Source
catalog.odu.edu
Prerequisite
GAME 201T
GAME 495Topics in Game Studies ()3

A study of selected topics designed for nonmajors or for elective credit within a major. GDES - Graphic Design

Subject
GAME
Credits (min)
3
Credits (max)
3
Type
course
Edition
2025-2026-undergraduate
Source
catalog.odu.edu
Prerequisite
GAME 201T

Source: Eastern Virginia Medical School's catalog, linked per course · table learning_unit · CourseShelf publish 59